WINDOW_TITLE = "Marble Run 3D"
PATH = "desert2/"

CTRL_PATH = "data/"

# Kontrollpunktdateien
SERIALIZED_CONTROL_POINTS = "serialized_control_points.dat"
STANDARD_MARBLE_CONTROL_POINTS = "bahnkontrollpunkte.dat"

CUBE_LEFT = PATH+"desert_left.png"
CUBE_RIGHT = PATH+"desert_right.png"
CUBE_TOP =  PATH+"desert_top.png"
CUBE_BOTTOM = PATH+"desert_top.png"
CUBE_FRONT = PATH+"desert_front.png"
CUBE_BACK = PATH+"desert_back.png"
CUBE_SIZE = 8

POINT_STEPS = 0.01

MARBLE_RUN_X = 40
MARBLE_RUN_Z = -40
MARBLE_RUN_WIDTH = 3

# Shader fuer Stelzen
MARBLE_RUN_SHADER = "toon_shader"

MARBLE_RADIUS = 0.03
MARBLE_DETAIL = 50

CYLINDER_RADIUS = 0.005
CYLINDER_DETAIL = 10
CYLINDER_FREQUENZY = 150

# Murmel-Geschwindigkeit
TIME_SLEEP = 0.005
        
# Window Constants
SCREEN_WIDTH = 1024
SCREEN_HEIGHT = 768

SCALE_STEPS = 0.05

SENSITIVITY = 0.2
CAMERA_STEPS = 5 

AXIS = [0.,1.,0.]
        
# Keyboard Constants
PLUS = '+'
MINUS = '-'
F = 'f'
A = 'a'
X = 'x'
